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Scheduling and Parallelization

Overview

Chronon automatically parallelizes simulation based on dependency analysis and lookahead scheduling.

For wall-clock scheduler diagnosis, Chronon can also emit a Perfetto/Chrome Trace timeline of logical execution streams, unit tick slices, cross-thread dependency spin waits, epoch spans, and MPSC arbitration. See Scheduler Timeline Trace.

Dependency Graph

The dependency graph captures unit interconnections using Floyd-Warshall for all-pairs shortest path analysis:

class DependencyGraph {
public:
// Build from units and connections
void build(const std::vector<Unit*>& units,
const std::vector<ConnectionBase*>& connections);

// Lookahead queries
uint32_t lookahead(Unit* source, Unit* dest) const; // Min path delay
bool hasPath(Unit* source, Unit* dest) const;

// Dependency queries
std::vector<Unit*> getDependencies(Unit* unit) const; // All predecessors
std::vector<Unit*> getDependents(Unit* unit) const; // All successors

// Direct neighbor queries (returns pairs of Unit* and delay)
std::vector<std::pair<Unit*, uint32_t>> predecessors(Unit* unit) const;
std::vector<std::pair<Unit*, uint32_t>> successors(Unit* unit) const;

// Graph access
size_t unitIndex(Unit* unit) const;
Unit* unitAt(size_t index) const;
const std::vector<std::vector<uint32_t>>& distances() const;

// Modification
void addConnection(Unit* source, Unit* dest, uint32_t delay);
void recomputeLookahead();
};

Cycle Classification

Cycles are classified based on total delay:

TypeTotal DelayHandlingExample
Tight= 0Invalid topology (initialization error)A <--(0)--> B
Loose> 0Lookahead (parallel)A <--(3,2)--> B

Tight Cycles

When total delay = 0, the topology has combinational feedback with no registered state boundary. Chronon rejects this during TickSimulation::initialize() because the tick() API permits side effects and does not provide a pure combinational function contract for convergence iteration:

Tight cycle: zero-delay feedback is rejectedclkA.tick()runA→B (delay=0)v0v1v1B.tick()runB→A (delay=0)w0w0init errorCycle N

Loose Cycles (Lookahead)

When total delay > 0, units can run ahead within the lookahead window:

Loose cycle: A and B run in parallel (lookahead = delay)B is at most 3 cycles behind A (delay A→B = 3). A is at most 2 behind B (delay B→A = 2).clkA.localCycle012345A.send()d0d1d2d3d4B.localCycle012345B.receive()d0d1d2d3A ──(3)──▶ B ──(2)──▶ A

Cycle Analyzer

Uses Tarjan's SCC and Johnson's algorithm to detect and classify cycles:

struct CycleInfo {
std::vector<Unit*> units; // Units in cycle order
std::vector<uint32_t> delays; // Delays between consecutive units
uint32_t total_delay; // Sum of all delays

bool isTight() const { return total_delay == 0; }
uint32_t minEdgeDelay() const; // Minimum delay on any edge
bool contains(Unit* unit) const;
};

struct AnalysisResult {
// All detected cycles
std::vector<CycleInfo> all_cycles;

// Cycles classified by type
std::vector<CycleInfo> tight_cycles; // delay = 0, invalid for TickSimulation
std::vector<CycleInfo> loose_cycles; // delay > 0, can use lookahead

// Units involved in tight cycles
std::set<Unit*> tight_cycle_units;

// Independent groups (no dependencies between groups)
std::vector<std::vector<Unit*>> independent_groups;

// Strongly connected components
std::vector<std::vector<Unit*>> sccs;

// Lookahead map: {source, dest} -> minimum path delay
std::map<std::pair<Unit*, Unit*>, uint32_t> lookahead;

// Query methods
bool inTightCycle(Unit* unit) const;
uint32_t safeLookahead(Unit* source, Unit* dest) const;
bool canParallelize(Unit* a, Unit* b) const;
};

// CycleAnalyzer - static analysis methods
class CycleAnalyzer {
public:
static AnalysisResult analyze(const DependencyGraph& dep_graph,
size_t max_cycles = 1000);
static bool hasSelfLoop(const DependencyGraph& dep_graph, Unit* unit);
static uint32_t minCycleLength(const DependencyGraph& dep_graph, Unit* unit);

// TickSimulation rejects tight_cycles during initialization.
};

Zero-Delay Handling

Acyclic delay=0 paths are valid and execute in topological order, so a producer can make a message visible to its consumer in the same cycle. Zero-delay feedback loops are invalid: insert delay>0 on at least one feedback edge, or collapse the combinational logic into a single unit with explicit internal ordering.

TickSimulation Execution Model

TickSimulation uses stdexec::static_thread_pool for parallel execution. All scheduling logic (sequential, barrier, and lookahead modes) lives inside TickSimulation — there is no separate scheduler class.

// TickSimulation uses stdexec
::exec::static_thread_pool pool_{num_threads};

// Barrier mode: per-cycle sync
auto work = stdexec::bulk(
stdexec::just(),
stdexec::par,
units_.size(),
[this](std::size_t idx) {
unit_ptrs_[idx]->executeTick();
}
);
auto scheduled_work = stdexec::starts_on(sched, std::move(work));
stdexec::sync_wait(std::move(scheduled_work));

// Lookahead mode: iterate until convergence
while (made_progress) {
compute_targets_for_all_units();
stdexec::bulk(...); // Execute units to targets
stdexec::sync_wait(...);
update_progress();
}

Execution Modes

TickSimulation selects execution mode based on topology:

ModeConditionDescription
SequentialSingle-threaded or not beneficialUnits execute in order per cycle
BarrierTight connections presentPer-cycle sync with stdexec::bulk
LookaheadNo tight connectionsUnits run ahead within safe boundaries
Cluster-awareTight intra-cluster onlyGroups on same thread, lookahead between

Lazy Wakeup And Multi-Rate Ticks

Chronon can skip a unit's user tick() body on cycles where the unit is known to be inactive while still advancing its local cycle and scheduler progress. This keeps the runtime tick-driven: there is no global event queue and no callback is executed on the producer thread.

Units can use activity controls from their own tick() body:

class TimerDevice : public TickableUnit {
public:
TimerDevice() : TickableUnit("timer") {
setTickInterval(1000); // only run tick() on global cycles divisible by 1000
}

void tick() override {
if (!has_work) {
sleepUntil(localCycle() + 500);
return;
}
process();
sleepForever(); // wait for a port arrival or explicit wakeAt()
}
};

The scheduler evaluates a unit as active when both conditions are true:

global_cycle >= unit.nextActiveCycle()
global_cycle % unit.tickInterval() == 0

When the unit is inactive, Chronon runs a cheap idle path that only advances the unit's local cycle. The cluster's completed-cycle progress still advances, so downstream lookahead dependencies do not stall behind idle units.

In the progress-based lookahead scheduler, if every unit in a cluster is inactive, Chronon advances the whole cluster in one batch to the next active unit cycle, dependency boundary, or epoch end. The scheduler timeline still records this fast path because dependency progress is advancing, but it uses the unit idle category instead of unit. The slice detail includes cycles=N for batched idle advances.

Port delivery is an input-driven wakeup source. When a connection successfully enqueues a message with arrival cycle A for a scheduler-controlled destination, Chronon wakes that destination unit at A; the destination still receives the message through its InPort during its own later tick() context. This gives event-like behavior without executing target-unit code from the producer thread.

For always-active units, port delivery avoids the wakeup atomic entirely. A unit starts accepting port wakeups after it uses sleepUntil(), sleepForever(), or setTickInterval(N > 1). If delayed port messages were already queued before the unit first goes to sleep, the sleep target is seeded from the pending input arrival cycles, so those messages still wake the unit at their arrival cycle. Explicit wakeAt() requests are tracked independently and multiple future requests are preserved even if they are issued before the unit first sleeps.

wakeAt() is intentionally only a scheduler hint. If a model communicates through shared memory or another side channel outside Chronon ports, the model must still expose the causal relationship to the scheduler, for example by converting the side-channel write into a port message or an explicit wake source with a conservative dependency. Otherwise an isolated sleeping unit may have already advanced past the event's nominal cycle under lookahead and will process the wake at its next scheduled opportunity.

Epoch-Free Lookahead

The persistent-worker lookahead path can either synchronize all worker threads at a std::barrier every epoch_size cycles, or use epoch-free lookahead. The per-epoch barrier is a conservative fallback: within an epoch, clusters advance out of order on their own predecessor dependencies, but every thread still waits for the slowest one at each boundary.

enable_epoch_free_lookahead (default on) removes that barrier when the runtime can prove it is safe: the whole run becomes a single window in which run-ahead is bounded solely by lookahead_floor_ + max_lookahead_cycles (refreshed lazily as the global-minimum cluster advances) and per-connection MPSC arbitration, with one MPSC flush at the end of the run instead of one per epoch. Results stay bit-identical to every other mode; only wall-clock changes.

The per-epoch lookahead fallback is deprecated and will be removed in a future release. It remains only as a compatibility/safety fallback while epoch-free coverage is hardened. Keep enable_epoch_free_lookahead enabled and treat any runtime fallback warning as a topology or headroom issue to fix. epoch_size only affects the deprecated fallback; epoch-free lookahead ignores it.

If the safety gate rejects epoch-free execution, Chronon transparently falls back to the per-epoch path. Scheduler timeline tracing does not veto epoch-free lookahead; idle fast paths are then paced by dependency progress and max_lookahead_cycles, not by epoch_size.

Dynamic rebalance does not veto epoch-free lookahead. Rebalance remains opt-in, but when enable_dynamic_rebalance: true and the epoch-free dependency gate holds, Chronon uses the epoch-free dynamic driver and commits whole-cluster migrations only at scheduler fence points. If the epoch-free gate is rejected, the dynamic path falls back to the explicit per-epoch driver.

When it engages. The dispatch gate keeps the per-epoch barrier path unless all of the following hold; otherwise it transparently falls back (no result change):

  • enable_epoch_free_lookahead is set and max_lookahead_cycles > 0;
  • the run uses the persistent path — reached via TickSimulation::run() or runUntilTermination();
  • every MPSC input port has fully-resolved per-connection producer progress;
  • when dynamic rebalance is disabled, cross-thread buffer headroom suffices for every connection (see below).

Cross-thread buffer headroom. In fixed-layout epoch-free lookahead, without the per-epoch drain, a producer can run ahead of a consumer and leave entries buffered in the connection's cross-thread ring — the per-connection MPSC staging ring for a multi-producer port, or the SPSC lock-free ring for a single-producer cross-thread edge. For bounded InPorts, lock-free rings are sized at initialization so the declared capacity fits. For unlimited-capacity InPorts, the physical lock-free rings remain bounded by the default ring size, and the port never model-side back-pressures, so a producer could silently overflow the physical ring. The fixed-layout gate therefore vetoes epoch-free unless each connection can absorb the configured run-ahead. The headroom (in cycles) a connection supports is roughly:

headroom = min(InPort capacity, ring slots) / per_cycle_send_rate - edge_delay

where per_cycle_send_rate is the source OutPort's per-cycle send cap (an uncapped source forces a veto), ring slots is the usable physical ring capacity, and edge_delay accounts for not-yet-due entries the consumer cannot drain. Same-thread connections drain synchronously and impose no bound. If any cross-thread connection's headroom is <= max_lookahead_cycles, the fixed-layout run falls back to the barrier path. To use fixed-layout epoch-free with unlimited-capacity cross-thread edges, give the producing OutPort a per-cycle send cap and keep max_lookahead_cycles + edge_delay within the default physical ring, or use an explicit bounded InPort capacity large enough for the desired run-ahead.

Scheduler Timeline Diagnostics

In progress-based lookahead mode, each tight-coupling cluster publishes its completed cycle in a cache-line-aligned progress atomic. A worker stream scans the clusters assigned to it and executes any cluster whose direct predecessor clusters have reached the required cycle. If no local cluster is ready, the stream spins until one becomes ready. The scheduler timeline records that time as cluster dependency events and includes the blocking predecessor cluster in the event detail.

This keeps delay=0 groups atomic while allowing independent clusters assigned to the same stream to advance out of order. Dynamic rebalance, when enabled, migrates whole clusters at scheduler fence points; it does not split delay=0 clusters or migrate individual units.

Typical investigation workflow:

  1. Capture a short window with simulation.timeline_trace.enabled=true.
  2. Open the JSON in ui.perfetto.dev or chrome://tracing.
  3. Inspect whether stream N lanes overlap tightly.
  4. Identify streams with long cluster dependency slices.
  5. Correlate the waiting streams with unit placement and connection delays.

Timeline stream N lane names are zero-based Chronon logical stream ids. The Chrome Trace tid values are intentionally 1-based for Perfetto compatibility; use each slice's args.stream field when correlating viewer output back to Chronon stream ids. The scheduler lane is separate from worker streams and only records scheduler-side spans.

Example:

./my_sim config.yaml --no-observe \
-p simulation.timeline_trace.enabled=true \
-p simulation.timeline_trace.file=out/chronon_timeline.json \
-p simulation.timeline_trace.end_cycle=2000

Long wait slices usually indicate that one predecessor cluster is on the critical path, that low-delay edges are forcing near-lockstep execution, or that the current partition assigned too much work to a dependency anchor stream.

Configuration

struct TickSimulationConfig {
// Thread pool configuration
size_t num_threads = std::thread::hardware_concurrency();

// Scheduler selection (placement is always cluster-aware: cluster.size()==1
// is the no-tight-coupling fallback).
// enable_parallel=false -> Sequential
// enable_parallel && !enable_lookahead -> Barrier (per-cycle sync across clusters)
// enable_parallel && enable_lookahead -> Lookahead (per-cluster progress atomics)
bool enable_parallel = true;
bool enable_lookahead = true;

// Lookahead configuration
uint32_t max_lookahead_cycles = 100; // Max cycles a unit can run ahead
uint64_t epoch_size = 64; // Deprecated: fallback-only
bool enable_epoch_free_lookahead = true; // Drop the per-epoch barrier when safe

// Debug options
bool trace_execution = false; // Log execution mode selection

// Cluster-aware partitioning (default: enabled)
bool enable_weighted_partitioning = true;
PartitionSolverType partition_solver = PartitionSolverType::SA;
double initial_partition_sync_cost_ns = 8.0; // Locality weight for placement

// Dynamic rebalancing
bool enable_dynamic_rebalance = true;
double rebalance_imbalance_threshold = 1.03;
uint64_t rebalance_check_interval_cycles = 2048;
double rebalance_min_gain = 0.01;
uint64_t rebalance_cooldown_cycles = 0;
};

These settings can be configured via YAML (enable_parallel, enable_lookahead) or set directly in code. All scheduling modes produce identical cycle-accurate results — they differ only in wall-clock performance.

Dynamic rebalance is enabled by default. It samples unit tick cost periodically, combines measured active cost with dependency topology and wait attribution, and migrates whole tight clusters at scheduler fence points when the predicted objective gain clears the configured thresholds. Set enable_dynamic_rebalance: false when a fixed initial layout is more important; epoch-free lookahead itself remains the default path when the safety gate holds. rebalance_min_gain can suppress migrations with too little predicted speedup, and rebalance_cooldown_cycles can enforce a minimum cycle gap between applied rebalances.

Exception Handling in Execution Paths

All execution modes wrap tick calls with try-catch to capture exceptions with crash context:

ModeStrategyOverhead
Sequentialtry-catch outside outer loopZero (Itanium zero-cost ABI)
Parallel (bulk)try-catch inside each lambda body; stdexec propagates exceptions natively via set_error / sync_waitZero per non-exception iteration
Progress-based (stdexec::bulk)try-catch around inner loop; on exception, calls stop_source_->request_stop() to break spin-waits, then rethrows for stdexec native propagationZero per non-exception iteration

A unified stdexec::inplace_stop_source handles both exception-driven abort and unit-initiated termination. Worker spin-waits check token.stop_requested() to exit promptly on either condition. Exceptions are wrapped as TickException with unit name and cycle, then rethrown on the main thread by stdexec::sync_wait.

Cluster-Aware Cost Partitioning

When enable_weighted_partitioning = true (default) and at least 4 units exist, TickSimulation uses a unified cluster-aware + cost-aware partitioning pipeline:

Algorithm Pipeline

  1. Cost model selection: Uses deterministic unit cost 1.0 plus initial_partition_sync_cost_ns by default, or caller-supplied measured costs from setPrecomputedUnitCosts(...)
  2. Solver selection: Runs partition_solver (SA by default, Weighted optional) against the same partition input
  3. Tight cluster detection: Groups units with delay=0 connections into clusters (units within a cluster must share a thread)
  4. Cluster-level graph partitioning: Treats each cluster as a super-node with aggregated cost and delay-aware edges
  5. Thread assignment: Maps cluster assignments back to per-unit thread assignments
  6. Queue optimization: Selects optimal queue type per connection based on thread placement

WeightedPartitioner

Four-phase algorithm in src/sender/schedule/WeightedPartitioner.hpp:

  • Phase 1 (LPT): Longest Processing Time first — sorts units by decreasing cost and assigns each to the thread with the minimum current load. Pure makespan minimization (no coupling considered). Provides a 4/3-OPT approximation for the multiprocessor scheduling problem.
  • Phase 2 (FM Refinement): Iteratively moves units from heaviest to lightest thread when the move reduces max thread time (up to 5 passes). Accounts for sync cost changes from the move.
  • Phase 3 (Pairwise Swap): Tries swapping units between all pairs of threads to escape local minima (handles balanced-but-suboptimal assignments where tightly coupled units were arbitrarily separated by LPT).
  • Phase 4 (Multi-Unit Relocate): Tries removing pairs of units from the heaviest thread and distributing them to the two lightest threads. Handles cases where no single move or swap improves the makespan.

Delay-Aware Sync Cost Model

The partition adjacency graph uses directed edges — each Connection object creates one adjacency entry (source → destination). For bidirectional communication (e.g., wakeup buses), separate Connection objects in each direction naturally produce edges in both directions. This avoids double-counting bus connections, which expand to N×M individual connections at config load time.

Cross-thread synchronization cost scales inversely with connection delay:

sync_cost(edge) = platform_sync_ns * num_connections * delay_factor(min_delay)
DelayFactorRationale
0100.0Inline/same-cycle: prohibitively expensive to split
11.0Tight spin-waiting every cycle
N > 11/NHigher delay = less frequent synchronization

This ensures delay=0 connections force co-location, while high-delay connections can tolerate cross-thread placement.

Parallel Execution Decision

With weighted partitioning, parallel execution is beneficial when:

max_thread_cost * 1.10 < total_sequential_cost

The 10% overhead factor accounts for synchronization costs. This heuristic correctly accepts parallelization at moderate imbalance (e.g., 1.75x speedup) while rejecting extreme cases where one thread dominates.

Fallback Paths

When weighted partitioning is disabled or fewer than 4 units exist:

ConditionPath
tight_connections presentTopology-only cluster assignment
OtherwiseGreedy thread assignment with unit-count heuristic

The unit-count heuristic requires: no thread has >50% of units AND >= 3 units per active thread.

Queue Optimization

Based on thread assignment, connections are optimized:

Connection TypeQueue ImplementationOverhead
Same thread (intra-cluster)SingleThreadMessageQueueZero (no synchronization)
Cross-thread SPSCLockFreeMessageQueueAtomics only
Cross-thread MPSCMultiProducerQueueAdapterPer-thread queues + merge

Impact: Eliminates ~18% mutex overhead from message queues when units are properly clustered.

When parallelism is not beneficial, simulation falls back to optimized sequential execution with single-thread queues and non-atomic cycle counters.

See port-system.md for detailed queue implementation and performance characteristics.

Performance

ThreadsThroughput
1~9.35 Mcycles/sec
2~10.00 Mcycles/sec (7% faster with lock-free)
4+Workload dependent

Multi-thread performance depends on dependency structure. Tight coupling (delay=0) must execute on same thread.